Tuesday, November 17, 2009

Log #9

Gable and I started working on the presentation for our final digital prototype today. We decided to create separate sections for the final presentation and will mainly concentrate on the pipeline for the game. We would probably start with the basic mechanics and design of the game as well as elaborating on any aspects we've added or tweaked. That will be followed by a run through of the development of the interface and the art. We will conclude with the showing of our puzzle book and of course the final digital prototype.

Monday, November 9, 2009

New Mechanics

Tonight we discussed new mechanics to be incorporated into the new prototype. We discussed new movement techniques that incorporate lifting, weapon puzzles, switches/cranks, and warping. We also discussed the use of character daggers and the roles they play in level advancement. The use of button sequence based puzzles were also discussed. Daggers would be used for warp actions and used in situations where a key is needed. Other weapons were also discussed.

Daggers
-warp
-key
-changing items
-review
-telekitics
-character specific

Monday, November 2, 2009

New Puzzle

Today Shaun and myself worked on puzzle mechanics. We came up with 3 concepts and elaborated on one solid idea. We then had other people playtest the prototype and give us feedback. Once we worked out some kinks, we were left with a functioning puzzle that should function properly in the game. Later in the day, I made a more visual and movable paper prototype.