Tuesday, October 20, 2009

Log #7

We have started building art assets for the game levels we will be concentrating in this class. We will be concentrating primarily on dungeon level assets as that is what we want to aim for in the sense of the scope of Studio 1. We have also made some changes to our previous art style that deals with the strokes around assets players will be able to interact with and those that they can't. For example, we have added a light stroke to the trees in order to create a clear delineation between them. It will definitely not take away from the things that players need to focus on. A solution to the separate screen when entering buildings has been thought of as well. We will create interiors for buildings that players will be able to enter and when players do enter them, they will be able to see the insides as the top of the roof would fade away thus granting vision to the players inside the buildings.

No comments:

Post a Comment